Rubik’s cube

With more than 350 million cubes sold worldwide, it’s the bestselling toy of all time!

A brief history of the Cube

Fascinating (and frustrating) fans since 1980.


Erno Rubik, a professor of architecture in Budapest, creates the first working prototype of the cube.


Rubik obtains a Hungarian patent for his invention under the name “Magic Cube”.


Hungarian toy stores start selling the “Magic Cube”. Sales are strong and the cube is declared a hit.


Toy specialist Tom Kremer spots the “Magic Cube” at a toy fair and secures worldwide distribution with the Ideal Toy Company.


The “Magic Cube” undergoes tweaks to meet Westen specifications and is given a new unique name: “Rubik's Cube”.

1981 - 1983

The cube hits the peak of its popularity with about 200 milion cubes sold worldwide. Sales drop off after this

Solve it now!

Sounds simple enough: turn and twist the sides of the cube so that each of the six faces only has one colour. But guess what? The original 3x3 Rubik's Cube has over over “43 Quintillion” (that’s 18 zeros) possible moves, but only one solution!

Don’t know where to start? Conquer the cube by learning this algorithm!

Start now

Stage 1

Solve for the white 'x'

Start by holding your cube so that there's a white center piece on top. Create a white 'x' as shown. Note that you should also match the positi on of the 2 red cubes and 2 blue cubes shown.


Stage 2

Solve for white corner pieces

Make adjustments so that the 4 corners of the top face are white. Note that in doing this, you also solve red and blue corner pieces closest to the white top. Congratulations! You have solved the white face.


Stage 3

Solve for the middle layer

Turn over the cube so that the completed white face is on the bottom. Now solve the middle layer so that you have two rows of blue and red.


Stage 4

Solve for the yellow 'x'

Continue holding the cube so that the completed white face is on the bottom. On the top face, ensure that you have a yellow centre piece. Make adjustments until you have matched the yellow 'x' as shown. Note that middle layer you solved is still intact, so that you have two rows each of blue and red.


Stage 5

Solve for the yellow corner pieces

As you have previously done for the white face, make adjustments so that the 4 corners of the top face are yellow. Congratulations! You have solved the yellow face too! You're almost there! Note that the middle layer you solved is still intact, so that you have two rows each of blue and red.


Stage 6

Solve for the top corner blue and red pieces

You're almost there! It may require making many adjustments to achieve this but you will get there. Stick with it!


Stage 7

Solve the final blue and red pieces

Congratulations! You're done! At first, you will be completing this purely through trial and error. With practice, you will start to memorize the positions of the coloured pieces on the cube, and can begin trying to solve the cube using other methods.

Start over

Speed solving

Once you’ve mastered one method for solving the cube, try a different method (also known as a set of algorithms). Time it and see if you can beat your time; then someone else's. That’s how the sport of speedcubing came to be.

The first international championship was held in Budapest in 1982. Although the popularity of the Rubik’s cube was in decline for many years, with the rise of the internet, cube enthusiasts started to build a community. In 2003, the World Rubik's Games Championship was held at The Ontario Science Centre in Toronto, Ontario. Out of that, the World Cube Association (WCA) was created, in order to formalize the proceedings.

Since then more than 50,000 participants with competitions in 70 countries. In addition to regular 3x3 time trials, there are many different ways participants can challenge themselves at these events, such as blind-folded, behind-the-back, single-handed, solving with feet, and using alternate cube forms (2x2, 4x4, 5x5, 6x6, 7x7 and more).

Learn more

Ready to go head-to-head with the fastest cubers in the city? View the rules.

Terms & conditions

The cost to competitors that register online before the close date will be our standard pricing model. You will pay $15.00 to compete in one event. Each additional event will cost $2.00 to a maximum of $25.00.

If we do not hit the cap of 170 competitors before the close of the registration period, we will accept registrations on the morning of the competition. The price at that time, however, is $30.00 for the first event, $3.00 per additional event with no maximum fee.

Since this is a Limited competition, you must pay your fee online before your registration is completed. Only those that have completed their registration are able to compete in the competition. When you start your registration process using the online form, you will receive an email with further instructions on how to complete your registration. Make sure you supply the correct email address for this purpose.

Important Notes

  • All sales are final. Should you pay online and find you cannot attend later, we will not issue a refund. This policy is to prevent "squatting", where someone reserves a limited spot without the full intention of attending.
  • If you decide to drop an event, you will not be reimbursed the fee for the event.
  • You cannot add events the morning of the competition. Your registration fee is final once you pay.
  • We will not be accepting walk-on registrations the morning of the competition unless our cap of 170 competitors has not been met. You must register online in order to participate.

Cost for spectators at the competition is free of charge.

For more information, visit the Canada's Official Speedcubing Organization